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Lord Zedd

Modding
Campaign.map In Multiplayer

274 posts in this topic

 

Well since Gamecheat wants to be a famewhore and make videos for every little thing he gets told how to do before they get posted in public,

LOL

[Iconoclast] likes this

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Cross game injection???  I can't even comprehend the possibilities.

Edited by Joshua1998

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can some one post the tag inject version of Assembly i cant get mine to work right ive seen the tut 

 

i have some great ideas i hope to upload soon 

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Well since Gamecheat wants to be a famewhore and make videos for every little thing he gets told how to do before they get posted in public, this is how one would go about loading local content from other maps and/or ODST:

 

It's actually pretty simple, but limited. All you need to do is rename the original campaign.map to something different so it is out of the way, then rename the map (or a copy of the map) you want to pull assets from to campaign.map.

Extract/Inject as normal, but when all is done go into play and changed the cache index on the new raw pages to 2 instead of -1 (or whatever number they are if you are using an ODST cache). Look at an unmodified map to find where the new pages start if needed.

 

To open ODST maps you'll need this updated format file for Assembly: http://www.mediafire.com/download/816gegz3rnw8se3/inj_stuff.rar

The rar also includes a format file for the Reach Beta, as well as pretty lists of shared data for Halo3 , ODST, and Reach Beta.

 

The limits and potential issues aren't fully known yet (was gonna test more before posting but you know, people gotta get dat fame) but here is what I do know;

  • The tag layout between ODST and H3 is different, so you can't simply extract an entire family of tags for an object. Only MODE and included shaders have been tested so far and worked without extra adjustments.
  • H3/ODST to Reach/Beta import - Status unknown, would require adjusting the mode tag because of slight layout differences, zone/play may have changed slightly as well.
  • Reach Beta to Reach import - Went big with the DMR and I got black screen, haven't gotten to test further.. zone/play may have changed slightly as well.

 

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Edit: And since he knows about the Lone Wolf forge thing, here is how to get as far as I am with that:

  1. The multiplayer wgtz seems to be inject-able without issue, as is mulg after you clean out stuff like the multiplayer objects and weapon/vehicle/equipment blocks. Though I copied the addresses of the injected blocks to the existing empty mulg tag on the map.
  2. From there you can edit the mapinfo for your map to be multiplayer (00 00 00 4C) and load it up just as you've been with forge world; pop into firefight for a sec and back out.
  3. No need to remove scripts, just give the fuel tank scen object properties from whatever weapon and make the properties a spawn point.
  4. Set the forge biped in mulg to whatever biped and add stuff to the palette using whichever method you want. You can pick existing stuff up, but the forge menus themselves are broken for reasons I haven't looked into.

 

would it be possible to inject the civil cars from campaign from ODST to h3? That would be pretty sick!

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can some one post the tag inject version of Assembly i cant get mine to work right ive seen the tut 

Do you mean you can't get your version of Assembly to work or you can't compile it?

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would it be possible to inject the civil cars from campaign from ODST to h3? That would be pretty sick!

Yep any model from ODST pretty much.

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D00D, he's in Halo 3 already

yeah but him in multiplayer or master chief would be aw3ws0m3! or the cavemen family and teddy bear from campaign in multiplayer would be tight.

Edited by REVERSE

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Well since Gamecheat wants to be a famewhore and make videos for every little thing he gets told how to do before they get posted in public

I dont recall posting 2 scarab videos for the kiddies.

[Iconoclast] likes this

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So (new to the discussion here, trying to catch up) - do this tags replace, or are they all-new tags? It'd be interesting to have the ODST pistol as a separate, spawnable object from the H3 pistol.

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so to show that halo 3 injection works heres a pic i know gamecheat and zedd have videos but this is to show that Zeltrax's patch works fd1ardtlcvt2gg26g.jpgmarine pilot helmet

Edited by bfixer117
Zone and [Iconoclast] like this

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On 9/9/2013 at 10:06 PM, bfixer117 said:

so to show that halo 3 injection works heres a pic i know gamecheat and zedd have videos but this is to show that Zeltrax's patch works

-snip-

ye boi

Edited by Lehvak

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So (new to the discussion here, trying to catch up) - do this tags replace, or are they all-new tags? It'd be interesting to have the ODST pistol as a separate, spawnable object from the H3 pistol.

They are all new tags. The injection branch of Assembly automatically adds them as entries to the tag table

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halo 2 xbox has a campaign.map can you inject h3 to h2 or the other games?  

I doubt its been looked into yet. The tag structure would likely be very different though, so you'd need to do alot of fixing up to injected tags, or convert and do the tag bit and manually

Edited by OrangeMohawk

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