Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
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7ime liked a post in a topic: Mythic Slayer Gametypes [V1.50]
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You can go to one of the fileshare links in the main post with your account signed in and download them from there. Assuming Waypoint actually works. Just searching for "Trustysn00ze" in the file browser should be easy enough, but make sure you use the option to view a specific person's fileshare rather than an overall search. Wouldn't want to download one of the many crappy edits people have made. Good luck.
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Linglin liked a post in a topic: Official Videos/Screenshots Of Your Mods
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Linglin liked a post in a topic: Halo TMCC Halo 3 odst plus new maps and more
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If you have an up-to-date version, I believe the traits on a weapon or armor ability will apply to the player even if you don't set a zone around it. Also, I despise those assassination maps. Not that it matters.
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Linglin liked a post in a topic: Object Scaling
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7ime liked a post in a topic: Mythic Slayer Gametypes [V1.50]
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Just go to the first page.
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Try putting something under it that you can walk on, and then scale that object down so you can't see it.
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Linglin liked a post in a topic: Switch/Switch_Door labels
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Very nice to see, and I look forward to messing with the Lift and Switch labels soon. I wouldn't know what's wrong with Bomberman though. You tried simply resigning it to a different CON file? Save any earlier backups that work?
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Linglin liked a post in a topic: Mythic Slayer Gametypes [V1.50]
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He was going to add it to an earlier version, but it had problems and didn't happen. I even tried at one point, and there were weird issues like only one turret working at a time and occasionally shooting backwards. Also, you could have edited your message to remove the duplicate part...
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Linglin liked a post in a topic: Mythic Slayer Gametypes [V1.50]
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Ah, yep: http://www.xboxchaos.com/topic/4053-gametype-icons/#entry31571
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Can all emblems be used as gametype icons in Halo 4 or something? Never tried messing with them. There are two places you need to edit for the gametype icon though. The first is near the top right below the description. The second is right above all the strings: Will look into it more.
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I seem to remember editing an Invasion Boneyard gametype at one point. I think I set it to free for all and broke it beyond recognition, but it did recompile.
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Linglin liked a post in a topic: About Physics Models: Info, Forge 2.0, Making Things Solid
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So teams can be based on species ingame then? Of course it wouldn't show up as red versus blue, but just having your fellow Elites/Spartans showing up as friendlies would be useful.
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This might be obvious, but did you make sure to put it through Sunburst as well as resign the container in Horizon/Modio/Velocity/whatever? Edit: I see what you mean; it doesn't match the picture. I'm not sure this method works with gametypes that aren't Assault, CTF, or Infection, but that's just me rereading the SevenSins link that was posted. Try this: http://www.mediafire.com/download/sg364adnmf37z7s/asq0000000053D465CB.game I had to put it through KSoft for that one.
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It can still be decoded with the fourth switch on by the way.
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Linglin started following [Beta] Z-Scriptor (Halo gametype scriptor)
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Linglin liked a post in a topic: [Beta] Z-Scriptor (Halo gametype scriptor)
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A way to turn the various KSoft switches on and off might be useful. I haven't used it much yet, but so far this is pretty nice. Good work.
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Ah well, would have been nice. Thanks anyway.
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Just wondering if it would be possible to have a team game where everyone uses their normal colors. It doesn't sound like something that should be too complicated if it's possible, and I Iooked for a bit, but couldn't figure it out. Meaning through Megalo of course. Thanks in advance.