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About onza120
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Rank
Tghyrt
Profile Information
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Gender
Male
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Location
United Kingdom
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Interests
Betas/Alphas/programming/how games work
Recent Profile Visitors
910 profile views
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When loading pre-release builds of Halo 3(and previous titles), as i'm sure you know there will be the lovely debug information which includes "establishing connection"..."uploading to datamine" What exactly are these connecting to? is there anyway we can emulate a server I assume to allow a connection and have game dumps uploaded to it? as I'm sure it was either to store player information or dump crashes for playtesters. I guess the fun begins with analysing where the lines of code are in IDA and finding out what they actually do.
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onza120 liked a file: Halo 3 Beta Unlock PPF
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Thanks for the reply Zedd, is there any easy workaround without ruining the authenticity of my console? Is it possible to use the plugin which RGH consoles use? cheers in advance
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onza120 liked a post in a topic: Assembly unable to "poke" to my XDK Test Kit
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onza120 liked a post in a topic: Full Analysis of the Alpha "Sway" Build of Halo Wars 1
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Hello, I have a genuine Test kit with sidecar, Neighbourhood is working great & within assembly I am able to restart a title and take a screenshot. I am not able to poke any data to H3 Epsilon despite changing the "Game specific resource" settings. Is there anything I'm missing? could this be due to it being a test kit not a dev kit? Cheers This is what I receive" System.Runtime.InteropServices.COMException (0x82DA0100): Exception from HRESULT: 0x82DA0100 at XDevkit.IXboxDebugTarget.SetMemory(UInt32 Address, UInt32 BytesToWrite, Byte[] Data, UInt32& BytesWritten) at XBDMCommunicator.Xbdm.XboxMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at Blamite.IO.EndianWriter.WriteUInt32(UInt32 value) at Blamite.IO.EndianStream.WriteInt32(Int32 value) at Blamite.Serialization.StructureWriter.VisitBasicField(String name, StructureValueType type, Int32 offset) at Blamite.Serialization.StructureLayout.BasicField.Accept(IStructureLayoutVisitor visitor) at Blamite.Serialization.StructureLayout.Accept(IStructureLayoutVisitor visitor) at Blamite.Serialization.StructureWriter.WriteStructure(StructureValueCollection values, StructureLayout layout, IWriter writer) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.VisitTagRef(TagRefData field) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.TagRefData.Accept(IMetaFieldVisitor visitor) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteField(MetaField field) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteFields(IList`1 fields) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.UpdateMeta(SaveType type, Boolean onlyUpdateChanged, Boolean showActionDialog) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.btnPluginPokeChanged_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at Xceed.Wpf.Toolkit.DropDownButton.OnClick() at Xceed.Wpf.Toolkit.DropDownButton.DropDownButton_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)"
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Ah i see, your blog makes sense, gonna be harder then i though, will give it a bash at some point! Thanks
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For example i want Halo 3 Beta without all the mods unlockers have today, i wan't to make it as original as possible and to my liking, so what tools do i need and where do i start on making .xex modifications? And how do people change how a main menu looks using a modified xex? surely you would need to change the .map? I also have Halo 2 alphas with pretty much every menu except for "xbox live" locked and you can only play with 2 controllers which is highly frustrating so being able to edit them myself would fix that issue. Thanks in advance.
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I'm wondering does it call for a certain file system on a network address with has all the relevant playlist info and what not? Would there be a way of directing a game (Halo 3 beta for example) to a server you host with all the necessary files? I still need to learn alot about game modifying or how Xbox games run in general. Thanks.
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Hello, Was wondering if there is a way to play the Halo 3 beta through Xbox Connect or a similar client? Thanks.
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Could you link me to the download for it please
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As i said before, I already have partition 2 but i cannot put files onto it no matter how small the files are.
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Thanks for the reply. But you cant access partition 2 on xex menu i tryed but no luck
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Hey guys. After trying many times with xplorer 360 extreme 2, It just says files are too big even though they are small some even 10kb. I tryed xport instead and its the same thing files to big, Im trying to get xbox 1 games working on my rgh but im stuck atm. Can anyone shed some light on the dam partition 2 problem?