Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
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About Wally12
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Faultiplayer liked a post in a topic: How To Make A Motorcycle Out Of A Mongoose
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Wally12 liked a post in a topic: Official Videos/Screenshots Of Your Mods
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Wally12 liked a post in a topic: Halo 3 Campaign by AltSierra117
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Wally12 liked a post in a topic: Halo 3 - Forged Campaign
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Wally12 liked a post in a topic: What Halo Pre-Release Builds do you have?
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Yeah.
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This does work. I just did it and here are the results. I know this is an old thread but I thought I'd post just to help anyone else who comes across this. For those who had issues, the OP should've been clearer on what they meant by changing the X, Y, and Z Centers. The values you change are in the "Inverse Position x", "Inverse Position y", and "Inverse Position z" boxes under Nodes. I'm guessing anyone who said this did nothing changed the values in the "Default Translation x", "Default Translation y", and "Default Translation z" boxes under Nodes instead, which I can confirm appears to do nothing to alter the mongoose's appearance. There is the issue of having two wheels appear up front when turning and the front left axel sticking out, but I'm guessing you can get rid of the wheel by editing it's shader or shrinking it? And possibly the same for the axel piece? This isn't an issue for the back wheels as they don't turn for steering.
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Wally12 started following How To Make A Motorcycle Out Of A Mongoose
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Same problem for me. I can't get it to work on Windows 10 running as administrator. I tried to change the compatibility to run under Windows XP, Vista, and 7 and it still didn't work.
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Wally12 liked a post in a topic: WarfareTrap V2.8
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Wally12 liked a post in a topic: Real Floating Boat Mod V0.7.5.1 (Video Included)
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Wally12 liked a post in a topic: Flood Compound
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Wally12 liked a post in a topic: Sharing Skyrim Mods. Playermodels & Custom Armors.
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I have 1 Xbox One, 2 Xbox 360s, and 4 original Xbox consoles. As for portable, I have a Gameboy Color, Gameboy Advance, Gameboy Advance SP, and a PSP-1000 (the original one).
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That makes sense. I changed the string values corresponding to the gun image it shows on the HUD to <_smg> so it now shows a normal SMG. I'll try to post some screenshots of strings and tags later, as well as continue to see what I can figure out, but I made some progress when I was working on it. Thanks for your help!
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I injected it from The Covenant (100_citadel) so I should be good on that. I'll start with this and work my way through my issues. Thanks! Update: I downloaded HEX Workshop and that's where I'm stuck (step 9). I don't have any experience with a HEX editor nor do I understand HEX code, so darn.
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Just trying to learn by reading through the forums. This site doesn't seem to be very active anymore so starting a bunch of new threads probably wouldn't really help me much. And I'm pretty new to modding so I don't really know how to do much, so I'd be creating too many threads lol.
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Interesting. I figured out how to do this by just tinkering and guessing that could work. However, I didn't enter my custom MAP ID in the .map file. I just changed the MAP ID in the .mapinfo file but it still shows up as a separate map in the game.
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Is the first method outdated now or do you still have to use map expand and do everything the same way?
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I have injected an ODST and have swapped my player model in MATG to play as that, but I couldn't find a tag for fp_body and fp_arms for the ODST. So I'm stuck using the master chief_fp tags for those. Do they exist as another name? I tried finding them on the 100_citadel map where I got the ODST tag, but didn't find them. But my main questions concerning this are how do I get in vehicles now, and how can I use turrets & equipment like the weapon jammer, etc.? I'm not getting prompted and can't enter a vehicle or use equipment. Lastly for now, I'm not sure how to get dual wielding working correctly for the ODST, but as it is now (not working right) it allows me to have 4 weapons (although the dual wielding ones appear to share ammo?). However, I did figure out how to throw grenades farther (the animation is funny since it use the ODST's lol) and alter movement speed so I'm learning which is good. And as a sidenote I figured out how to change the FOV, so I put that at 90. Anyway, I'd really appreciate if someone could help me with this stuff! TLDR list of things I need help with (that I've figured out don't work right): First person appearance of arms Can't operate vehicles or turrets Can't use equipment Broken dual wielding Can't melee when crouched My progress on it and some issues so far: Functional ODST injection progress [YouTube]
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I'm pretty new to modding. It's something I've always wanted to learn ever since Halo 2 mods, and I finally have the hardware to be able to do it. I've figured out quite a few things on my own (through experimenting and many game crashes) and have also been searching and reading through a lot of threads on this site. I'm working on a .map mod now in Halo 3 where I really want to have the Silenced SMG from Halo 3 ODST functioning. Initially I didn't realize how I needed to fix a bunch of the things in the injected tag until the first time I tried to spawn it. I spent a good amount of time correcting and comparing the injected tag with where I got it from (the h100 map). Then I tried again, and while I got a better result, I'm still having issues. I could just use a little guidance. I know my strings are messed up, but I really know very little about strings so that was me just copying and editing the strings for the normal SMG because logically I was thinking that would work. It kind of did? Anyway, I'd really appreciate if someone could help me with this! Here's how far I've gotten with the SMG: Halo 3: Injecting Silenced SMG [YouTube]
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I like it. I'm starting to learn a bit about modding Halo now so it's nice to see there are still some active people here.