Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

UncookedMoa

Members
  • Content count

    20
  • Joined

  • Last visited

1 Follower

About UncookedMoa

Profile Information

  • Gender
    Not Telling
  1. THE XBOX EXPERIENCE Ever wanted to have a Halo 2 experience closer to the original Xbox? Have no fear. I have just the thing for you. Halo 2 Reclaimed aims to restore the Vista port of the Halo 2 campaign back to its Original Xbox state as much as possible through the limited modding capabilities of Halo 2 Vista. Improvements may or may not be made to the mod over time. Although the mod is made mainly for purists, there's something for everyone here. You will definitely find a thing or two here that can enhance your Halo 2 experience. All information is found in the Documentation & Guide Document. Join the Halo Reclaimed Discord: https://discord.gg/u5ZKjxC > Best used with Project Cartographer. UP TO DATE DOWNLOADS, DOCUMENTATION & GUIDE: https://1drv.ms/w/s!Arjh9SJCM0GAkVPvTg1zwwWkr8bh?e=bl59Zo Available on NexusMods: https://www.nexusmods.com/halo2/mods/72 Available on ModDB: https://www.moddb.com/mods/halo-2-reclaimed MAIN DOWNLOADS: Halo 2 Reclaimed 60 Tick: This modifies the campaign to have an Original Xbox feel to it, while maintaining the game's 60 tick rate and 60 frames per second. 1.) Batch Map Patcher - Patches all your maps with a single push of a button, and can unpatch them too: MEDIAFIRE | DRIVE | MEGA 2.) Pre-Patched - (All the .map files! No need for patch! If you're having issues with the patcher, use this). MEDIAFIRE | DRIVE | MEGA Halo 2 Reclaimed 30 Tick: This gives the visual and audio fixes only. Either for use with 30 tick, or for those who prefer Halo 2 Vista's gameplay over the original. 1.) Batch Map Patcher: MEDIAFIRE | DRIVE | MEGA 2.) Pre-Patched: MEDIAFIRE | DRIVE | MEGA Other Languages: - EspaƱol: https://www.moddb.com/mods/halo-2-reclaimed/addons/espaol-halo-2-reclaimed-mapas-60-tick RECLAIMED R1 FIXES LIST: 60 TICK-SPECIFIC: - Weapon Firing rates - Vehicle Firing Rates - Difficulties Fix - High Charity Carrier Forms Drop Fix - Great Journey Self-Flipping Wraith Fix - Gravemind Council Chamber Brutes Hacky Workaround (Not a real fix. Meant to mimic Xbox gameplay only.) VISUAL/AUDIO FIXES: - Xbox Sound Classes (Stronger gun sounds, more audible footsteps) - Xbox Pelican Thrusters - Xbox Radio Filters - Xbox Sentinel Beam laser beam effect - Regret's Carrier position on Outskirts fixed - Snow Fog Fix - Tree leaves fix (Now done by Cartographer for all alpha_white shaders) - OG Xbox Buttons - Dotless Sniper/Beam Rifle crosshairs IMPROVING YOUR HALO 2 SETUP (Detailed instructions in the OneDrive document): 1.) Enable Reverb (Echo, depending on location) (Registry edit in: Computer\HKEY_CURRENT_USER\Software\Microsoft\Halo 2\Audio Settings) 2.) Enable Low Pass Filter (Space muffle) (Registry edit in: Computer\HKEY_CURRENT_USER\Software\Microsoft\Halo 2\Audio Settings) 3.) Set anisotropic filtering to 16x in your GPU's Control Panel for Halo 2 to improve the clarity of textures in the distance. 4.) Use DSOAL for audio enhancement. 5.) Leave anti-aliasing off to make sure no polygon meshes are visible. RECLAIMED TRAILER: RECLAIMED SCREENSHOTS: ADDITIONAL RELEASES TO ACCOMPANY RECLAIMED: 1.) Menu strings: ( MEDIAFIRE | DRIVE | MEGA ) The following h2customlanguage.ini file includes the following options (Use the select language option in Cartographer to change): - Advanced (Recommended): A balance between the OG Xbox menu text strings and an actually functional menu. Includes OG Xbox texts such as "Press Start to Continue" and using "Profile" instead of "Player." - H2V: Restores the 2007 H2V menu for Cartographer. - OG Xbox: Restores the original Xbox menu strings, even if these labels no longer match what they do. For the hardcore purists. 2.) Button prompts for Controller Users - OG Xbox buttons: Visible in the keyboard, and in-game as the flashlight prompt. ( MEDIAFIRE | DRIVE | MEGA ) - MCC Buttons ( MEDIAFIRE | DRIVE | MEGA ) 3.) Remap Button Prompts (For use with Durazno): - Recon 1. Xbox 360 ( MEDIAFIRE | DRIVE | MEGA ) 2. MCC ( MEDIAFIRE | DRIVE | MEGA ) - Bumper Jumper 1. Xbox 360 ( MEDIAFIRE | DRIVE | MEGA ) 2. MCC ( MEDIAFIRE | DRIVE | MEGA ) - Semi-Bump Jump (Default; Swapped LB and A) (Durazno ini file links: MEDIAFIRE | DRIVE | MEGA) 1. Xbox 360 ( MEDIAFIRE | DRIVE | MEGA ) 2. MCC ( MEDIAFIRE | DRIVE | MEGA ) 4.) Crosshair replacement options Via shared.map Unfortunately disallows access to multiplayer. If you use the patcher, you can quit the game, unpatch, then launch the game to get back to multiplayer right away. - Diamond Sniper Crosshair/Dotless Beam Rifle Crosshair Resembles Halo CE Refined's approach to the classic OG Xbox Sniper crosshair by making it a diamond, which it visually appears to be in the 2004 version of Halo 2. Keep in mind this Beam Rifle crosshair does not match the OG Xbox in this. > Pre-Patched ( MEDIAFIRE | DRIVE | MEGA ) > Patcher ( MEDIAFIRE | DRIVE | MEGA ) (Can patch shared.map for singleplayer, then unpatch again to play multiplayer) - Dotless Sniper/Beam Rifle Crosshair Resembles the 2014-2019 builds of Halo 2 Anniversary by simply removing the dot when not aimed for the head. > Pre-Patched ( MEDIAFIRE | DRIVE | MEGA ) > Patcher ( MEDIAFIRE | DRIVE | MEGA ) (Can patch shared.map for singleplayer, then unpatch again to play multiplayer) Via Texmod Unfortunately has to be opened first, then pointed towards Halo 2's exe, as well as the tpf file, every time you want to use. This is, however, able to be used in multiplayer. > Credit: martin.kosecky5 ( MEDIAFIRE | DRIVE | MEGA ) - Reclaimed.tpf: OG Xbox appears to have thicker crosshairs in general, and this attempts to emulate that, though it is not 1:1 with the OG Xbox. There are actual differences in the designs of some crosshairs between the OG Xbox and H2V that aren't being represented with this package. - MCC14.tpf: Simply makes the crosshairs dotless, resembling the 2014-2019 builds of Halo 2 Anniversary by removing the dot when not aimed for the head.
  2. I'm able to open the scripts in H2V through Assembly, but no idea how to do it with the OG Xbox maps. What did you do to get the OG Xbox scripts?
  3. General

    I have the mapinfo and image files for the DLC (Extracted from the content files via Le Fluffie). I could upload them if people want them.
  4. I'm trying to inject a custom remade version of the Sniper crosshair based on the OG Xbox sniper crosshair into Halo 2 Vista's singleplayer. You see, the original Halo 2 had a diamond shaped crosshair, unlike Halo 2 Vista, which made it a circle. As such, I've injected a new dds into bitmap chunk 22 (The Sniper's crosshair in hud_reticle) using Gravemind. However, upon completing the process, the bitmap seems to show up in bitmap chunk 0 (the SMG), with some offset and size changes for it, instead of chunk 22, which I clearly selected in blue. It seems Gravemind can't inject it into any other chunk other than chunk 0. Would anyone know a fix for this? Here's how that problem looks like in-game:
  5. Essentially, what you did was turn the multiplayer maps into single-player ones. Lord Zedd's solution is quicker and simpler, seeing as he modified the xbe. Wonder how he did it. I guess I could use your solution together with a debug xbe, since I have no idea what modifications Zedd did. Would love to modify the debug xbes instead. though. Would save a lot of space.
  6. Mind telling me how I can grab Halo PC's 1.0 and 2.0 Pre-Gold builds, as well as the Halo 2 PC Beta? I'd love to have them.
  7. I'd love to know how. I just want to walk around the original versions of the Halo CE maps in full screen, before they were modified in the PC release. (And perhaps take some screenshots)
  8. As we all know, Halo CE on the original Xbox doesn't allow you to start a game on a multiplayer map without a second controller plugged in. All I'm wondering is if there's any way to bypass this restriction, and explore the multiplayer maps alone - Without connecting a second controller.
  9. Oh, this is neat. The raw, un-extracted packages for archiving. Never saw these before. Definitely agree that they should be easy to access, which is why I was helping out. So we're allowed to post download links? I would've done that if I knew it was allowed. It's basically posting .xex and .map files, so I figured it'd violate the rules. Guess I was mistaken. Thanks for sharing! By the way, how about a download for Halo 4's testchamber.map? Please? Build 10832? That's a thing? What does that have? Is it for Halo 3?
  10. General

    That sure is a lot of stuff to extract. What exactly do you need? Use Composer to extract. That's correct. I've done my own investigation as well, leading to playing Halo 4 cutscenes with the dialogue only So, unfortunately, you cannot grab cutscene music. The files for cutscene audio mix music and sound effects together. The reason why the dialogue has its own files at all is likely because of the need to dub the game into other languages. I'd understand if mixing the music and sound effects was done to cut down the space used on the disc, but then there's a ton of left over content during development that's taking up a lot of space despite going unused. So it's just really strange overall.
  11. Man, I'm lacking that Halo 4 Test Container DLC. From PartnerNet right? With testchamber.map and Hopper Test? Would love to have that one, but don't have PartnerNet access. (Also don't have PC 1.0 and 2.0 betas, but I doubt there are many differences. Halo 2 PC Beta probably doesn't have much too). Didn't know the OXM demo would be considered a beta, lol, but I also have that one. To be honest, I'd rather save space than grab all those builds with hardly any differences, lol. I had them all at one point, but decided to delete them except for MS23 and MS30 (First and last), since they're all available via Wayback Archive anyways. PM Sent for both Epsilons. PM sent. Everything I have, lol.
  12. That's weird, it worked perfectly fine for me when I used these patches. Try doing it again. I don't think it'd change anything, and you probably already used it, but I used a modified xex with the latest TU.
  13. Oh man, this is awesome. Great work here! Ever considering making ODST, Reach and Halo 4 versions?
  14. General

    Just like your Halo CE State of the Pre-Release mod, this is interesting and fun to play. Also love the changes to the FOV, weapon offsets, and the centered crosshair. They're exactly my taste. Single shot BR feels a bit weak, but it's a fun change nonetheless. Strangely, though, I played your mod's Sierra 117 on Legendary and found that I somehow became invincible. Not sure why, but eh, it happened. Not sure if the same thing happens on other levels.
  15. PM sent. Don't have 11729 yet. Dear god...This is gonna take a while. Gonna have to wait a bit, then, while I prepare for that PM. EDIT: PM Sent.