Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Krazy Pigeon

Members
  • Content count

    354
  • Joined

  • Last visited

About Krazy Pigeon

Profile Information

  • Gender
    Male
  • Location
    Australia

Recent Profile Visitors

6,976 profile views
  1. Are you still around?

  2. I don't have access to a copy at the moment, but if you look around the internet in the right spots I'm sure you can find one.
  3. It's been a very long time since I've done any Halo modding and unfortunately I can't remember exactly how I did that, sorry. If you can get your hands on the console version of forge_halo.map you could apply the patch to it and open it up in Assembly to have a look around. You don't need to play the mod to see how it works
  4. We shouldn't get bogged down in technicalities and argue about it. If he brought a BSP from a campaign map into a multiplayer map then he is categorically correct in saying "pathfinding in multiplayer"; It's just not the pathfinding we all really wanted. Keep doing your thing Akarias.
  5. Wasn't that painting used in the beta build? It's a lot more dramatic than the release painting. Although Halo has never really had a dramatic background on the main menu. Looks good.
  6. Give it a download HERE!
  7. Krakatoa View File I started this mod a few years ago and recently found it while booting up my ol' JTAG for the first time in years and I thought it was too cool not to share so I went ahead and finished it. Images: (because apparently the one's above are really small ) Features: Weapon, vehicle and map shader mods Lots of weapon and scenery effect mods A covenant cruiser that hovers above the map, blasting a section of it LAVA! A gun that fires fish? And more ... download it and find out! Known bugs: The lava damage actually has a radius; if you are killed by the lava there's a small chance you can inflict damage to someone hugging you. There are areas of invisible lava within the crashed Pelican that respond to medium size vehicles (i.e. the Warthog) and will inflict damage. However on foot or with most other vehicles you should be fine. This is the level designers fault, blame them. Some lightmap artifacts in areas at the expense of having the flares in the cave red as opposed to their default green colour. This mod cannot be poked. This is the last mod I'll be releasing as I've moved on to other things and no longer have a lot of time for Halo. However I feel like I owe something to the Halo modding community because without being inspired by it many years ago I probably wouldn't be pursuing the career I am. Thanks everyone! Also, a special thanks to Lehvak for being very helpful with the lava damage Enjoy. Submitter Krazy Pigeon Submitted 02/12/2017 Category .MAP Mods
  8. Krakatoa

    Version 1.0.0

    153 downloads

    I started this mod a few years ago and recently found it while booting up my ol' JTAG for the first time in years and I thought it was too cool not to share so I went ahead and finished it. Images: (because apparently the one's above are really small ) Features: Weapon, vehicle and map shader mods Lots of weapon and scenery effect mods A covenant cruiser that hovers above the map, blasting a section of it LAVA! A gun that fires fish? And more ... download it and find out! Known bugs: The lava damage actually has a radius; if you are killed by the lava there's a small chance you can inflict damage to someone hugging you. There are areas of invisible lava within the crashed Pelican that respond to medium size vehicles (i.e. the Warthog) and will inflict damage. However on foot or with most other vehicles you should be fine. This is the level designers fault, blame them. Some lightmap artifacts in areas at the expense of having the flares in the cave red as opposed to their default green colour. This mod cannot be poked. This is the last mod I'll be releasing as I've moved on to other things and no longer have a lot of time for Halo. However I feel like I owe something to the Halo modding community because without being inspired by it many years ago I probably wouldn't be pursuing the career I am. Thanks everyone! Also, a special thanks to Lehvak for being very helpful with the lava damage Enjoy.
  9. yeeeaaaah boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
  10. Thought I'd whip out the ol' JTAG and start working on this mod I never finished.
  11. Haha don't worry dude it looks awesome. Did you make it darker or is it just the lighting? You could totally change the iron sight lights to be green and fiddle with the sounds to recreate the ODST pistol. Also, what map is that on? I always wanted more trees on Forge World but I haven't modded Halo since Assembly was released, plus with tag injection I'd imagine it wouldn't be too difficult.
  12. This is valuable to people who don't wish to spend ages working out what map shaders to change etc.
  13. Just letting you know if you're going to copy-paste a message I sent you, you might want to mention who originally said it.