Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
Welcome to Xbox Chaos: Modding Evolved
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Content count
114 -
Joined
-
Last visited
About Zythara
Profile Information
-
Gender
Not Telling
-
WearingJOK3R started following Zythara
-
Zythara started following WearingJOK3R
-
Zone liked a post in a topic: What Consoles Do You Have?
-
-bring back fine control when placing objects -better rotations on objects instead of always defaulting to objects middle -better object selections across all maps and not just select ones -better manual object manipulation, since decimal point isnt precise enough
-
so long as you keep trying you'll learn from your attempts and get better. welcome to the site
-
Zythara started following [Iconoclast]
-
[Iconoclast] started following Zythara
-
you would probably want to look into the campaign scoring system and see if that could be enabled in multiplayer since that managed ai medals and more. but i think that would all be in the xex itself and would probably cause some problems with the multiplayer scoring system
-
it looks like your using rmtr shaders for the ground, you should go and edit their blend maps to be proper ones to match that bsp model so it doesnt have textures showing up in weird spots and lines. just open that shader and change the blend bitmap to the original one from the map (requires the bsp to be the original on the map, or to inject the bitmap from the map the bsp came from)
-
AKIMBO BUNNYZ liked a post in a topic: Car Renderings/edits
-
Tragedy liked a post in a topic: Needle rifle and DMR in sandtrap ?
-
I remember seeing this video, it was a modified needler and BR. stretched the model of the needler and then changed the fireing settings for both.
-
the car is designed similar to many supercars so if it was a real car it would indeed be an expensive car. most supercars starting only at around $300,00, lol when your mentioning hood do you mean the front or back, since technically the hood on that car i was designing is on the back due to that being where the engine is. the trunk is on the front. if either how would you think to change it?
-
some suggestions to help it, mask out your cars emblem and license plate before you tint the color. Also for your tires add some ambient occlusion and shadows so they appear to fit in there more properly. if they are more held up in your cars shell they would be darker near the top. Either the old rums i see through the new ones you applied or old concrete from the photo so you should considering trying to remove that. Also if you try to smooth out and even sometimes add a little blue to where you cut out things it will appeal to your eyes better. however as for personal car renderings mine are all done with 3d modeling and not much of digital touchup.
-
Zythara liked a post in a topic: Spawning Injected Things In Forge
-
Ruderalis liked a post in a topic: Can someone test my .map mod?
-
if your going to replace the object properties what you should of done is taken the banshee and changed its properties to the warthog. since the .vehi states how it moves where as the .html is just its presented data. which is how you got the affect in reverese, a banshee that drives
-
Ruderalis liked a post in a topic: Can someone test my .map mod?
-
the warthog looks like a banshee but doesnt fly. so i think you did it a little backwards here. and all the projectile changes are well. changed.
-
im not sure the exact cause but i think it might have something to do with some of the types. when I was importing shaders for my grassy avalanche the RMTR shaders that contain the shaders\terrain_templates\_0_0_0_0_0_0 tend to fail to load and RMSH shaders with shaders\shader_templates\_0_0_1_1_1_2_0_0_0_0 however i havent tested enough to know if these are the exact causes however you can see if nulling the shaders with these templates does fix your crashing error to give you a place to start. as well if anyone else has found certain shaders that fail post their shader templates to see if there is just a certain set that fails
-
keep in mind a lot more has been figured out around bsp's since zedd first made that topic
-
alterations map package feature is broken. your better off taking an existing .mapinfo and changing its information in assembly to make yourself a new one. then setting the .map's id to what you changed the .mapinfo's to in scnr. this way you have proper files so you can use forge rather than the broken ones from alteration.
-
ive encounterd this once before where it loads from an unmodded cache rather than the modded map. but being so many years since ive seen this issue i dont fully remember the cause. i know some things you can try to make sure is contpatch = false; in your dashlaunch settings. as well as pressing Up+A to clear the games cache on game load so it might properly load your map.
-
it is highly recommended that you use assembly rather than alteration for modding the .maps, its faster, more reliable and has better plugins. https://github.com/XboxChaos/Assembly/releases one of my guesses as to what might be happening is in the old plugins that are used and most likely in alteration is a tagblock called predicted shaders which is improperly named but also not the shaders that you see on the item. make sure you are changing the actual shaders tagblock and not this one.
-
nes n64 2 gamecube gameboy color 2 gameboy advance 2 gameboy advance sp DS xbox original 360 reviewer kit (rrod) 360 demo kit (gpu failure) 360 zypher (rrod) 2 360 xenons (for rock band and unused) 360 falcon jtag (gpu failure) 360 xenon jtag (gpu failure) 360 slim halo 4 (online use/unused) psp ps2