Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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sbckz

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About sbckz

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  1. Leeks....
  2. .MAP

    I am actually pretty excited for this... Add some red lasers a light saber and force push and I'd love it even more, haha Can't wait man
  3. There is a button on the original post that says click here to download which will direct you to a page that has a button that says download, haha
  4. it would be a custom .xbe being its an xbox classic game? and like I said you cant really find a modified .xbe or patch for it?
  5. Is their a halo 2 rgloader .xbe.....? or a patch or anything?
  6. You will need to decompress the maps for editing, edit them with eschaton, and then compress the edited map and transfer it back. I believe RTE isn't really effective because of the compression, however I saw an RTE video on youtube... Which I see you already commented on and were told that they just were using an xex poker lol
  7. .MAP

    Tonight turned into four days later, haha. I did test it though and I like what I see Were you thinking about adding weapon effects? Or weapon skins/marble skins might be classy
  8. .MAP

    Now we're talking! I probably will download and test tonight =]
  9. Support

    I am curious too if this is possible, Ive had trouble with loading the textures from multiple .maps and yours in split screen. Weather effects are another example as they do not show up either. I asked previously on this site and was simply told that it won't work because the graphics are lowered on split screen.
  10. .MAP

    Will do man, the effects are pretty sick i like it keep up the work
  11. Support

    Well I was able to just use ascension's blf editor but I was just hoping to be able to use just Assembly, haha
  12. Support

    Same here I tried saving/editing with photoshop and also paint without any luck Even tried saving the image as a .jfif and that did not work either
  13. After editing an extracted .blf from assembly I saved it as a jpeg wit the same size... Then when I go to inject the jpeg assembly gives me this error: The blf image failed to inject, invalid image type it has to be a jpeg (JFIF in header) What does that mean how to make it work?
  14. .MAP

    Downloaded....testing soon, looks sick man
  15. Support

    Well technically you could play with people that have the extracted dlc/TU?